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Monde fantastique

GAMES

coming soonprojets of games on which I have participatedon thesound-design, integration and audio systems. 

Retrouvez également des sound redesigned ainsi que des mécanques sur cette page.

Greed

Moteur : Unreal Engine 4

Middleware : Wwise

Greed is my fisrt student game project on which I created mechanics, did some implementation and integration blueprint in UE 4. 

To touch to most things as possible we splitted between us all the sound categories present in the project to learn a lot ! 

I created the Google Drive and the basic documents in it such as the soundlist, the collect of the different ressources etc.

What I mostly did on the game project :

Assets Creation : 

*Created from soundbanks, personnal ones and recording sessions*

  • The Bow

  • The Menu/UI

  • Two traps : Spikes and Fire 

  • The ambience of the HUB

  • Destrutibles as the vases 

  • The chests 

  • Two Ennemies : Tank & Nest

  • Two Skills : Impact & Petrification

Wwise mechanics :  

  • Participation to the weapon mechanic (Weapon select and RTPC intensity)

  • Implementation of the rest of my assets and attenuations spheres 

  • RTPC for the skill level

Integration : 

  • The menus (widgets) 

  • The HUB Ambience 

  • The vases 

  • The chests opening sound

  • Some of the Tank & Nest 

  • The skills and the level of the skills Blueprint

  • The footsteps inside the player animation BP (the hardest part)

You can download a document I did for my oral exam, there is a lot of pictures which present my work well better than words :

Wicked Aeons

Engine: Unreal Engine 4

Middleware : None

Wicked Aeons is a real time tactical RPG based on fantasy and cyberpunk theme developped by Angel Corp. 

As an intern for two months, I was the only sound designer so I had to create some documents to structure and organize the sound part of the project such as a Google Drive (Sound List, Soundbank, Mix references, and others documents I cannot share).

As we didn't have a middleware connected to Untity, the sound integration in Unity was working with scripts to integrate the assets. ​

My main missions was to create assets for all the characters's auto attacks (Blade, Mystic, Vampyr, Sniper, Elementalist), most of their skills (12 each), ennemies attacks (Contact, Mutant Dog, Range, Shooter, Tank), some of the menu and UI sounds. 

Berzingue

Engine: Unity

Middleware : None

Berzingue is a tiny race game developped for phones by one french developper. 

I provided him sounds for the project that he integrated.

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GAMEPLAY

Voici quelques redesignes 

Cyborg avec masque à gaz
Personnage fictif

WWISE

GAMEPLAY

Wwise

Wwise

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