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Monde fantastique

GAMES

Here are the game projects I participated in on sound design, integration and audio systems. 

Also find redesigned sound as well as mechanics on this page.

Greed

Engine : Unreal Engine 4

Middleware : Wwise

Greed is my fisrt student game project on which I created mechanics, did some implementation and integration blueprint in UE 4. 

To touch to most things as possible we splitted between us all the sound categories present in the project to learn a lot ! 

I created the Google Drive and the basic documents in it such as the soundlist, the collect of the different ressources etc.

What I mostly did on the game project :

Assets Creation : 

*Created from soundbanks, personnal ones and recording sessions*

  • The Bow

  • The Menu/UI

  • Two traps : Spikes and Fire 

  • The ambience of the HUB

  • Destrutibles as the vases 

  • The chests 

  • Two Ennemies : Tank & Nest

  • Two Skills : Impact & Petrification

Wwise mechanics :  

  • Participation to the weapon mechanic (Weapon select and RTPC intensity)

  • Implementation of the rest of my assets and attenuations spheres 

  • RTPC for the skill level

Integration : 

  • The menus (widgets) 

  • The HUB Ambience 

  • The vases 

  • The chests opening sound

  • Some of the Tank & Nest 

  • The skills and the level of the skills Blueprint

  • The footsteps inside the player animation BP (the hardest part)

You can download a document I did for my oral exam, there is a lot of pictures which present my work well better than words :

Wicked Aeons

Engine : Unity

Middleware : None

Wicked Aeons is a real time tactical RPG based on fantasy and cyberpunk theme developped by Angel Corp. 

As an intern for two months, I was the only sound designer so I had to create some documents to structure and organize the sound part of the project such as a Google Drive (Sound List, Soundbank, Mix references, and others documents I cannot share).

As we didn't have a middleware connected to Untity, the sound integration in Unity was working with scripts to integrate the assets. ​

My main missions was to create assets for all the characters's auto attacks (Blade, Mystic, Vampyr, Sniper, Elementalist), most of their skills (12 each), ennemies attacks (Contact, Mutant Dog, Range, Shooter, Tank), some of the menu and UI sounds. 

Berzingue

Engine: Unity

Middleware : None

Berzingue is a tiny race game developped for phones by one french developper. 

I provided him sounds for the project that he integrated.

BL3Wide_2560x1440-2560x1440-462318f36bee20de4412e111ef72dc62.jpg

GAMEPLAY

Here are some redesigns 

Cyborg avec masque à gaz
Personnage fictif

WWISE

Find some personal mechanics

Wwise

Wwise

Voir
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